Read the manual first. If that does not solve your problem, in nearly all cases resetting the scripts will:
How to reset the scripts:
Right-click the item you want to modify and select “Edit”. Now the object should be highlighted in blue and/or yellow.
While having the item selected, go to the Build menu at the top bar of your viewer, to Scripts, then Reset Scripts.
If the problem reoccurs after restarting, delete the furniture you have out and replace it with a new version from your inventory.
Turn your Animation Overrider off when playing on animated furniture. Second Life animations come with different priorities and AO makers use very high priorities, they will override or conflict with a lot of furniture animations.
The same goes for your Bento hands AO, please turn that off too.
The first time you play on an animated piece of furniture, you may see your avatar stuck between animations for a while before starting a new animation. Because like Second Life textures and meshes, Second Life animations have to load for you. Dutchie furniture has long and complicated animations, menu’s and sequences, so that takes some time.
When the animations are in your cache, the transitions will go fluently and you will not see this occurring anymore.
For discreet real-time position adjustments click on the ADJUST button, and set the movement to 0.01m first. This way you will move in small steps, that are nearly unnoticeable to your partner. Then try the X,Y or Z buttons, to see which does what you need.
By clicking on either POS or ROT, you can choose between moving and rotating.
Modifying the furniture to fit your size
All Dutchie furniture is modifiable, so if you and your partner are both tall or both short compared to the furniture, you can resize it, or parts of it. Make a copy before you start editing.
Making a mattress taller in height will lower you, making it thinner will raise you. And the legs of a massage table can be lengthened or shortened for example. Or parts can be hidden under the floor.
An easy quick trick is to add or take off a high heel foot shape. You can even make the furniture invisible and lay it over something else.
There are limitations to how much you can adjust animations to fit every shape or size. If you or your partner is very tall or short compared to the other, or in another way very different from the shape the animation or design was created for, there is not a lot you can do.
Second Life animations are calculated from the hips, so the body parts farthest away from the hips like arms, head, and legs will be near to impossible to get right. This is most noticeable in standing and/or couple animations and related to how complicated meshes, engines, animations, and designs are.
Instructions and tips on how to modify your Second Life furniture can be found on our modifications page.
On a few of Dutchie’s older, larger engines you will not be able to store a lot of position adjustments because the first AVSitter scripts had limited memory space.
All Dutchie’s designs are available for testing inworld at Dutchie furniture, Dutchie homes or Dutchie adult, so please try them before you buy. And don’t hesitate to contact us for advice on wether or not a design can be adjusted enough to fit you. If you have to store more adjustments then the engine can remember, the piece may just not fit you.
Always turn your AO off
In all cases, it is best to turn your AO off, when playing on animated furniture. The animations in the AO may override some of the ones in the furniture otherwise.
When you are wearing high heels in Second Life, your ankles are bend already. The animations in the Second Life furniture you are sitting on, animate them further and this makes them look overbend and almost broken.
There is an easy fix. You can find a free Ankle Lock among the Second Life freebies at both Dutchie Furniture and Dutchie adult. When you wear this invisible little tool, it keeps your ankles straight.
If you play on a Dutchie design that offers facial expressions, but you are not seeing them, it could be because of the following reasons:
- Facial expressions may have been turned off. In AVsitter 2.0 and later engines, facial expressions can be turned on or off under the ADJUST menu.
- You could be wearing a mesh head and playing on one of our AVsitter 1 engines, or on an AVsitter 2 engine of ours that has not been updated with our Bento Facial Expressions Update yet.Second Life has a build-in facial expressions system for default heads. And Dutchie’s adult furniture has scripting that makes some of these facial expressions appear when you play on it.But most mesh heads do not respond to these commands and mesh head wearers had to animate their faces themselves. This update corrects that. So you have your hands free again.The default expressions where not very subtle so we only used 3: Bored and Disdain for a adding life and building up excitement, and the Open Mouth for all oral sex.In this update are 3 new Bento facial expressions for Bento mesh heads that mimic the default Second Life facial expressions and a script that makes them work with most of Dutchie’s adult furniture made before 2019. You can pick up the free update at Dutchie’s adult store.
- It could also be, you are used to or like more overt facial expressions then Dutchie uses.Dutchie uses facial expressions for all the adult animations in the furniture but does it very subtle compared to other creators. In fact, most of them are used only to suggest faint facial movement, to bring the avatars to life and to increase the tension throughout the menu. If you like more overt expressions, it is possible to make these yourself in the AVpos notecard inside your furniture. Please make a copy of the furniture before you start.Rightclick the furniture, choose edit, then go to the content tab and wait for it to load. Find the AVpos notecard and open it. Find the lines that start with ANIM. They are divided in two sections, for the first (mostly female) and the second (often male) sitter. The lines look like this: ANIM ride|express_disdain|19. The numbers at the end of each line tell after how many seconds the expression should be repeated.Here is a full list of all available Second Life facial expressions.
In case of a missing SitTarget
This is a bug that happens when no balls furniture for multiple sitters is placed within the bounding box of another prim (such as a sculpted house, a globe around a skybox or a sim-surround megaprim).
The way to avoid this error it is to add additional prims containing an extra script, “SitTarget-Add”, so that you have a sit-target available for each sitter. All Dutchie furniture has this second script except for some older items. If you need it, please contact Froukje Hoorenbeek.
In the case of the garden sets
The engine and animations of the second chair are inside the frame of the chairs, not in the slats. If you aim for the frame when sitting, it will work perfectly. If you find this inconvenient, unlink the two parts of the second chair, the frame and the slats, from the rest of the set. Then link them together again. The set will not go up in primcount because of it and aiming will be easier.
This is probably a cache issue. If right-clicking the area where the mesh should be, doesn’t make it appear, clear your cache:
Open your preferences by clicking ctrl + P, go to the “Advanced” tab and click “Clear Cache”. Then relog. This will fix almost any visibility issue.
Increasing your Objects & Sculpts Level Of Detail will help in this case:
Each object in Second Life has 4 LODs. The closer you are to an object, the higher the detail. When you pull back, a lower level of detail is shown. The distance on which the LOD will change can be altered.
Open your preferences by clicking ctrl + P, go to the Graphics tab and increase your Objects & Sculpts LOD to 4.
If textures stay grey or blurry after you have zoomed in on them, they may be corrupt in your cache. Clear your cache and relog. This will fix almost any visibility issue.
Open your preferences by clicking ctrl + P, go to the “Advanced” tab and click “Clear Cache”. Then relog.
If particle ropes or chains are not appearing for you, it is probably because of one of two things:
- During the rezzing of the bed, it asks for permission to test or animate your avatar.
You have to grant this.
If you have not done this, delete the bed you have out and rez a new one, while following the manual, or right click the bdsm part of the bed you have out, choose edit from the pie menu, then go to the top bar of your viewer, to the Build menu, to Scripts, then Reset Scripts. It will ask you for permission again.
- The cuffs have to be worn before getting on the bed, to give a signal to the receiving parts on the bed. Get off the bed, wear the cuffs and get on again. Other possible causes are that in your preferences under graphics, you may have the settings to the lowest, in which case, you cannot see a lot of particles. Or that you have a slow or bad internet connection. Or that you are in a very heavily textured surrounding.
Sometimes a design that is not for sale anymore, shows a for sale sign anyways when your mouse hoovers over it. You can fix this yourself:
Rightclick the piece of furniture, choose Edit. If you do not see tabs, unfold the menu by clicking on the bottom bar. Choose the General tab, go to Click to: and set that to Touch. You may have to go back and forth between the different options a few times to make it stick.
This has to do with the settings in your collar. The owner of the collar has to turn the RLV relay in it on.
Open the collar menu, then click on the RLV button. If you don’t see a Relay button under the RLV menu, click on the ON button.
Once you get the Relay button under the RLV menu of the collar, click on it. The collar has 4 capture modes: Off, Restricted, Ask and Auto. (If your collar is set to Restricted, you will see as options only Off, Ask and Auto.) Try selecting Ask, if with that your name still doesn’t show in the list of people to capture, then select Auto.
Please keep in mind that this Auto mode will allow other furniture to capture you as well.
The sound has to be clicked on or off. The visibility of the water turns off automatically after a while, but not the sound. That stays on indefinitely and will start to annoy you. Click on the faucet to turn it on, click on it to turn it off.
If you find the sound too loud while you are using the furniture, zoom out a bit, sounds are louder when the camera is near an object. Or change your settings for different sort of sounds in your preferences: Control P for preferences, then go to the Sound & Media tab.
You can also change the settings in the notecards in the water parts of the furniture. Make a copy before you start editing. Then right-click the furniture, choose Edit, then vink in the box before Edit linked, go to the Content tab and find the _configFlow notecard.
Double-click it to open it and adjust the sound volume as instructed there. Change them, save them and then reset the scripts in the baths.