Don’t try these unless you have made a copy of your Second Life furniture first!
Second Life avatars differ greatly in shape and size and no furniture designer or animator can make their work fit them all. We try to accommodate as many sizes as we can by keeping our models a little taller than average, but please try our furniture at Dutchie Furniture or Dutchie adult before you buy, to make sure they work for you.
That is because all Second Life animations are centered around the hips. Parts furthest away from this center like arms, head, and feet, will deviate the most and those deviations will be especially noticeable if your avatar is very tall or short. And if your avatar is much taller or smaller then most, you will probably have the most trouble on engines with standing animations, and less with designs on which you lay or sit.
All Dutchie’s Second Life furniture is modifiable, so you can resize it, or parts of it. You can even make our designs invisible and lay them over other furniture to benefit from our animation menus.
If you have questions about whether or not a certain design can be modified enough to fit your wishes, don’t hesitate to contact us for advice before purchasing.
Before you start modifying your Second Life furniture, try one of these quick and easy fixes first.
When you are playing on one of Dutchie’s animated engines and your avatar is positioned unnaturally height or low, try putting different height foot shapes on or off.
You can also adjust the hover height of your avatar altogether. You find this handy feature by right clicking on your avatar, choose Editing shape and go to the Body tab for this.
Modifying or resizing the shape of the furniture will probably be easier than modifying the notecards and scripts inside the engine.
Making a pillow or a dance pole taller in height will lower you on an animated design, making it thinner on the X-axis will raise you. And the legs of a massage table can be lengthened or shortened, or parts can be hidden under the floor.
Make a copy of the furniture before you start editing. Then right-click the item you want to modify and select “Edit”. Now it should be highlighted in blue and/or yellow.
Check the Stretch box on the edit window. You will now see white boxes around the item. Click on these with the left mouse button and drag them towards or away from the furniture, to make it smaller or bigger.
If want to resize only parts of something, check the box before “Edit linked” as well. Then click on the part you wish to edit. You will see red, blue and green boxes as well as white boxes around it. With these, you can resize in one direction only.
More information on Second Life’s building and editing tools can be found on the Second Life wiki.
You can even make the furniture invisible and lay it over something else, so it serves as an invisible animation layer.
To make an object in Second Life transparent, right-click the item you want to modify and select “Edit”. Now it should be highlighted in blue and/or yellow.
While having the object selected, go to the Texture tab. Set the transparency to 100%.
To see all transparent objects around you, hit Control-Alt-T. This will make them all light up in red. The same command will make them all invisible again.
It may not be possible to add your own animations or make other permanent changes to all of our engines. Some of Dutchie’s older engines are not that flexible, but most of the later AVsitter 2 engines can be personalized very well.
If you are familiar with the AVsitter engine and would like to add your own animations or make other permanent changes to any of our engines, please ask us if this is possible with your Dutchie design. If possible, we will send you the [AV]adjuster and [AV]helper that work best with the version in your furniture.
We do not include the [AV]adjuster and [AV]helper in our Second Life furniture by default because of several reasons. For the large majority of our customers, small real-time adjustments are enough. And working inside the engine is much more complicated then resizing a piece of furniture or parts of it.
We also feel the large spikes that appear when accidentally clicking on the adjust option break all immersion. But we will happily supply the [AV]adjuster and [AV]helper that work best with the version of AVsitter in your furniture, if we can.
Please make a copy of your Second Life furniture before you start working on its engine.
If you would like to learn more about how our engines work, you can find more information about the AVsitter scripts, including instruction video’s, on avsitter.com. As of 31 July 2017, the AVsitter scripts are also available open-source on GitHub.
We also highly recommend joining the “Unofficial AVsitter Support Group” inside Second Life, where other creators like us share knowledge and help newcomers with tips and advice.
Rightclick your piece of furniture, choose Edit. If you do not see tabs, unfold the menu by clicking on the bottom bar.
Choose the General tab, go to Click to: and set that to Sit on object. You may have to go back and forth between the different options a few times, to make it stick.
Make a copy of your furniture before you start modifying, then take out the lines in the AVpos notecard about the props given:
Right click on the furniture, choose Edit. Usually the engine scripts and all animations are inside the main part, if not, you have to find it by editing linked parts.
It may take a while before you see all the content loading. When it has, find the notecard named AVpos, and double click it to open it. Again, this may take a while to load.
You will find several lines inthe notecard that start with ◆PROP or ◆ITEM.
Delete the lines about the items you don’t want handed out and save the notecard without them.
Make a copy before you start modifying your furniture first. Then put the one you are going to work with in the colors of your liking and then delete the color scripts in the color changing parts:
Right click on the furniture, choose Edit, then Edit linked parts.
Then click on a part of the furniture, for example a leg, go to the content tab in the Edit menu, wait a few seconds for the content to load, then delete the Paskis CTS v1.3.1 script.
Do this for all the parts that have the coloring scripts inside. In the main engine part, it may take a while before you see all the content loading.
If you like to slow down or speed up the timing of the sequences in your furniture, you can change this in the sequence notecards.
Make a copy of your furniture before you start. Then rightclick the furniture, choose edit, go to the Content tab and wait for the content to load. This can be a while with larger engines.
Find the script with the name of the sequence you want to change, like “Loving”. In later engines these have [AV] before the name, like “[AV]Loving”. Double click on the script to open it. (If it does not open when you do this, it means the content has not loaded fully for you yet.)
This may look a little intimidating, but all you have to do is find the two strings, one with the names of the poses, one with the times for each pose:
SEQUENCE_POSES = [“all over”,”breast”,”abreast”,”finger”,”feel”,”play”,”rub”,”rub2″,”cunni”,”cunni2″,”cunni3″,”cunni4″,”faceride”,”faceride2″,”faceride3″,”grip”,”ride”,”ride2″,”cowgirl”,”cowgirl2″,”cowgirl3″];
SEQUENCE_TIMES = [60,60,90,60,60,60,60,60,60,60,60,60,60,60,90,60,60,60,60,60,120];
The second string is about the seconds an animation plays. Alter the times to what you like. Keep in mind, the amount of numbers in this string must match the number of the poses above.
Then save the notecard.
This particular bed has a color change that will color the props according to the texture change menu as soon as they’re rezzed. The solution isn’t simply deleting the texture change scripts. That will rez transparent covers.
The procedure to color-change the bedding:
– Rez a fresh midcentury bed from your inventory
– Wait for all scripts to finish loading
– Sit on the bed
– This rezzes the “cover fallen” cover and shows up the AVsitter menu.
– Go to [ADJUST], then select [COLORS]
– This brings up the texture change menu. Select Bedding and then the texture you like. For example, “White”.
– Tint the cover, now, the way you prefer. Write down the RGB values you’re using, you’ll need them again.
– Now right click to edit “cover fallen” and go to the Content tab
– Delete the notecards in it
– Take this “cover fallen” into your inventory
– Dismiss the texture change menu and click again on the bed to get the animations menu.
– Click on “Solo”, then “asleep”, to get the “cover one sleeper” cover rezzed
– Tint the cover with the RGB values you have used and written down
– Go to its Content tab, delete the notecards in it
– Take this “cover one sleeper” into your inventory
– Go back to the main menu and navigate through its pages until you select “Afterwards”. Then select “sleeping”.
– The “cover couple sleeping” cover is now rezzed. Tint it with the RGB values you have noted down.
– Delete the notecards from it. Take it into inventory.
The remaining covers can be found when no one is sitting. This procedure is to be repeated until you have changed color to all of the following covers:
cover one sleeper
cover couple sleeping
and taken them into inventory.
Now you need to REMOVE the following items inside the bed:
cover one sleeper
cover couple sleeping
Then drop the covers you have prepared (tinted, without notecards – but with the script in):
cover one sleeper
cover couple sleeping
cover madeOptionally you can rename these notecards:
so you won’t have two levels on the texture change menu – since you still have the possibility of changing the texture of the bed frame.